Barrow-Wights: The Weapon That Killed the Witch-King | Tolkien Explained

Episode Transcript

Main Narrative: The Barrow-wights of Tyrn Gorthad

Welcome to Ranger of the Realms, where we explore the hidden depths of Tolkien's legendarium.

Today, we're diving into one of the most terrifying yet overlooked threats in The Lord of the Rings—the Barrow-wights of Tyrn Gorthad. These creatures nearly killed Frodo, Sam, Merry, and Pippin in the burial mounds east of the Shire. Yet most readers miss the profound connection between this early chapter and the climactic Battle of the Pelennor Fields, where a blade taken from those haunted tombs would prove essential to defeating the Witch-king of Angmar himself.

This is a story spanning seven thousand years, from the First Age customs of the Edain to the strategic necromancy of the Third Age. It's about how hallowed ground becomes a weapon, how kingdoms die not just from conquest but from internal fractures, and how even the darkest moments can serve a greater purpose.

Let's journey into the Barrow-downs and uncover what walks there—and why.

SECTION: Sacred Ground—The First Barrows of the Edain

[IMAGE_CUE: Sweeping view of green burial mounds dotting primeval hills under grey skies, First Age Edain gathering in ceremony around a newly raised barrow, solemn and reverent atmosphere]

Long before the ships of Númenor ever sailed, before the Blue Mountains were crossed and Beleriand was lost beneath the waves, the forefathers of the Edain—the mortal Men who would one day become the Dúnedain—built burial mounds in the green hills of Eriador. These were the first barrows, raised over chieftains and heroes in an age when the world was young.

The tradition began in the First Age, when Haleth of the Second House led her people into the Forest of Brethil. She was a fierce leader who had defended her folk after her father and brother fell in battle. When she died, her people raised a green mound over her in the heights of the forest—Haudh-en-Arwen, the Lady-barrow. This established a sacred custom among the Edain: to honor the greatest of their dead with burial under earth and stone, where they could rest in dignity until the world's ending.

[IMAGE_CUE: Haleth's burial mound in the Forest of Brethil, morning light filtering through age-old trees, her people standing in a circle around the completed barrow, paying final respects]

The hills that would later be called Tyrn Gorthad—the Barrow-downs—held many such tombs from those early days. As Tolkien tells us in the Appendices to The Return of the King, these mounds "are very ancient, and many were built in the days of the old world of the First Age by the forefathers of the Edain, before they crossed the Blue Mountains into Beleriand."

Think about that timespan. Seven thousand years or more, these hills served as consecrated ground for the ancestors of Men.

When the Second Age dawned and the survivors of Beleriand's destruction sailed to the island of Númenor, some of their kin remained in Middle-earth. And when the Númenóreans later returned to establish colonies, they remembered these hills. After the Downfall of Númenor in the year 3319 of the Second Age, when Elendil and his sons escaped the cataclysm and founded the Kingdoms in Exile, the Barrow-downs became part of the realm of Arnor.

The Dúnedain—the Númenórean exiles—revered these hills as their ancestors had. Here, many of their lords and kings would be laid to rest, continuing a tradition stretching back to the First Age. The barrows became more than graves. They were continuity itself—a link between the first Edain who walked under stars before the Sun and Moon, and their descendants who would defend Middle-earth against the Shadow.

But continuity can become vulnerability. And what was once sacred would become a hunting ground for spirits that should never have walked.

SECTION: The Kingdom That Couldn't Hold—Arnor's Fracture

[IMAGE_CUE: Map-style illustration showing Arnor splitting into three kingdoms—Arthedain, Cardolan, and Rhudaur—with borders dividing what was once united, ominous shadows gathering in the north]

The seeds of catastrophe were planted not by external enemies, but by the Dúnedain themselves.

In the year 861 of the Third Age, King Eärendur of Arnor died. His three sons could not agree on who should rule, and rather than unite under the eldest, they divided the kingdom among themselves. Arnor—the North-kingdom founded by Elendil himself—fractured into three successor states: Arthedain in the northwest, ruled by the eldest son who maintained the line of Isildur; Cardolan in the south, which included the Barrow-downs; and Rhudaur in the northeast, where the Dúnedain bloodline faded quickly and evil Hill-men eventually seized control.

The division weakened all three kingdoms. There was strife over borders, over the palantíri—the seeing-stones—over pride and precedence. The unity that had made Arnor strong evaporated into petty rivalry.

And in the north, something noticed.

Around the year 1300 of the Third Age, the Witch-king—greatest of the Nine Ringwraiths and most terrible servant of Sauron—established the realm of Angmar between the Ettenmoors and the northern mountains. He gathered to himself Orcs, evil Men, and creatures of darkness. His purpose was singular: to destroy the Dúnedain of the North and exploit the fractures that had made them vulnerable.

[IMAGE_CUE: The Witch-king on a black throne in Angmar's dark fortress, studying a map of the divided kingdoms, his crown visible but face shrouded in shadow, calculating and patient]

The wars began in 1356, when Angmar and the Hill-men of Rhudaur launched their first assault. King Argeleb I of Arthedain died defending his realm. For fifty years, the pressure mounted. Then, in 1409, Angmar invaded in overwhelming strength.

Cardolan was ravaged. Its armies were scattered, its cities burned. The last prince of Cardolan died in battle and was buried in a barrow in the very hills his ancestors had consecrated. Remnants of the Dúnedain held out in the Barrow-downs and the Old Forest, but their kingdom was effectively destroyed.

Yet they endured. Scattered, diminished, but alive. The Barrow-downs sheltered survivors who might one day restore what was lost.

The Witch-king understood that military conquest alone was not enough. As long as the Dúnedain of Cardolan survived—even in remnants—the kingdom could potentially be reborn. He needed something more permanent than armies. He needed to ensure that these hills would never again shelter his enemies.

But he would have to wait for the right moment. And in 1636, that moment came.

SECTION: The Strategic Haunting—Weaponizing Sacred Ground

The Great Plague swept out of the southeast in the year 1636 of the Third Age. It killed indiscriminately—young and old, strong and weak. In Cardolan, which had never fully recovered from the devastation of 1409, the plague brought final ruin. The last survivors sheltering in the Barrow-downs perished. The Dúnedain of Cardolan were no more.

[IMAGE_CUE: Empty barrows under a grey sky, bodies wrapped in cloth being carried into mounds, the last remnants of Cardolan's people succumbing to plague, desolate and tragic]

The Witch-king saw his opportunity. The tombs were now deserted, the sacred ground undefended. And he had access to something that would ensure Cardolan would never rise again.

As we learn from Unfinished Tales, "the Witch-king had known something of the country long ago, in his wars with the Dúnedain, and especially of the Tyrn Gorthad of Cardolan, now the Barrow-downs, whose evil wights had been sent there by himself."

He sent evil spirits—creatures of malice from Angmar and Rhudaur—to inhabit the barrows. These weren't the souls of the dead rising. These were external entities, invaders that possessed the corpses lying in the tombs.

Tom Bombadil would later describe it to the hobbits: "A shadow came out of dark places far away, and the bones were stirred in the mounds. Barrow-wights walked in the hollow places with a clink of rings on cold fingers, and gold chains in the wind."

This was strategic necromancy of the highest order. The Witch-king wasn't merely defiling graves. He was transforming venerated burial grounds into permanent zones of psychological terror. Anyone who approached the Barrow-downs would face not just physical danger but supernatural dread—the violation of death itself, the desecration of ancestors.

[IMAGE_CUE: Dark spirits descending from the north onto the Barrow-downs like shadows with substance, seeping into the opened tombs, the bones beginning to stir with unholy animation]

For over fourteen hundred years, the Barrow-wights would haunt Tyrn Gorthad. Travelers who wandered onto the downs in fog or darkness might hear a cold voice calling. They might see a pale hand reaching from a mound. And if they were taken inside, they would join the corpses on stone slabs, never to emerge.

The Witch-king's calculation proved devastatingly effective. Cardolan was never restored. The Barrow-downs remained a place of fear and avoidance. What had been continuity—a link to the noble dead—became a severed connection, a warning to stay away.

Sacred ground had been weaponized. And that profanation would endure longer than Angmar itself, longer than the Witch-king's northern wars, all the way to the eve of the War of the Ring.

SECTION: Neither Living Nor Dead—The Horror of Possession

But what exactly were the Barrow-wights? To understand the true horror of these creatures, we need to grasp what they weren't—and what they were.

They were not the original dead rising. The spirits that animated the corpses were not the souls of long-dead Dúnedain lords or First Age Edain chieftains. Those souls had passed beyond the world, following the path appointed for Men by Ilúvatar. What remained in the barrows was empty flesh, old bones, and the trappings of burial—crowns, robes, and weapons.

The evil spirits sent by the Witch-king inhabited these remains. Possession, not resurrection. As Tolkien explained in his lecture on Beowulf, these were "the undead"—beings who "have left humanity, but they are 'undead.' With superhuman strength and malice they can strangle men and rend them."

[IMAGE_CUE: Inside a dark barrow, a pale corpse sitting upright on a stone bier, its eyes opening with cold light that did not belong to the original person, empty and malevolent, possession horror made visual]

This is possession as body horror—consciousness without rightful ownership, flesh puppeted by an alien will. The wights could move with unnatural strength, their long dead fingers walking on stone, reaching for victims. They spoke, but their voices were cold, inhuman, filled with hatred for warmth and life.

And here's where it becomes truly unsettling. When Merry awakened after Tom Bombadil's rescue, scholar Tom Shippey notes that he "remembers only a death not his own." Merry had briefly experienced fragments of memory or consciousness from the warrior whose body the wight possessed—as if echoes of the original person still lingered, trapped alongside the invading spirit.

The wights weren't simply animated corpses. They were complex violations—bodies stolen, memories fragmented, identities erased and overwritten. The person who had been was gone, yet something of them remained, enough to create a horrifying palimpsest of old identity and new malice.

This was necromancy in its truest, darkest sense. The Sindarin word is Morgul—black magic, the perversion of death and the domination of spirits. Sauron, who had once been called the Necromancer of Dol Guldur, was a master of such arts. And he taught them to the Witch-king, his greatest servant.

The wights could also dominate the living. They could "crush the will of an unwary traveler" through hypnotic spells, rendering victims mindless, luring them into the tombs with cold voices and confusing fogs. Once inside, the victims would be dressed in white grave-robes, crowned with circlets of gold, and laid on stone slabs like corpses awaiting a funeral that would never end.

[IMAGE_CUE: Four small figures lying on stone slabs in a barrow, dressed in white with gold crowns, pale and still as death, a single long sword laid across their necks, treasures scattered around them, one pale arm reaching toward the blade]

The Barrow-wight's incantation reveals their nature perfectly. When the hobbits lay paralyzed in the tomb, they heard it chanting:

"Cold be hand and heart and bone, and cold be sleep under stone: never more to wake on stony bed, never, till the Sun fails and the Moon is dead."

This wasn't merely a threat. It was a lament—the wight railing against life itself, against "the mornings and warmth it could not have but for which it hungered." These spirits existed in a twilight state, neither living nor dead, trapped between existence and oblivion. And they hated everything that still possessed what they lacked: life, warmth, breath, hope.

The reference to "till the Sun fails and the Moon is dead" is significant. This points not to Sauron's potential victory, but to Morgoth's prophesied return in the Last Battle at the End of Arda. These spirits were old enough, or steeped deeply enough in their evil, to remember or long for the first Dark Lord's triumph.

For fourteen centuries, these creatures walked in Tyrn Gorthad. And in September of the year 3018, four hobbits from the Shire would encounter them.

SECTION: A Hobbit's Choice—Frodo in the Darkness

The fog came down thick and sudden over the Barrow-downs. One moment, Frodo, Sam, Merry, and Pippin were traveling under open sky. The next, they were separated, disoriented, surrounded by mounds rising from the mist like the humps of great beasts.

Frodo heard a voice—cold, patient, inevitable: "I am waiting for you!"

A dark figure took him in a grip like ice, and he fell into unconsciousness.

[IMAGE_CUE: Frodo's perspective as a shadowy figure emerges from thick fog, a long pale hand reaching toward him, barrows looming behind, moment of capture rendered in atmospheric horror style]

When Frodo awoke, he understood immediately that he was in terrible danger. He lay on a stone slab inside a barrow, held motionless by the wight's spell. To his left and right, Sam, Merry, and Pippin lay on their own slabs, pale as the newly dead, dressed in white grave-robes with golden crowns upon their heads. Treasures from the tomb were scattered around them—rings, chains, gems, swords. And across their three necks lay a single long blade, naked and ready.

The Barrow-wight was preparing to make them part of its collection. Four more corpses for the tomb. Four more victims to lie in cold sleep under stone.

Then came the crawling hand—long, skeletal fingers walking on their tips across the stone floor toward the sword. The wight was about to complete its ritual.

And in that moment of paralysis and horror, Frodo was tempted.

The Ring was on a chain around his neck. If he put it on, he could vanish, become invisible, escape this nightmare. The wight might not even perceive him in the wraith-world. He could save himself.

But his friends would die.

This was Frodo's first true moral test with the One Ring. Not hiding from Black Riders on the road, but something far more insidious—the rationalized betrayal of friendship. The Ring whispered that escape was reasonable, that Gandalf would understand, that there was nothing else he could do. It made abandonment seem like wisdom.

[IMAGE_CUE: Close-up of Frodo's face in the darkness, the Ring's chain visible, his expression torn between fear and determination, the moral weight of the choice visible in his eyes]

Frodo fought the desire. He thought of Sam, Merry, and Pippin lying helpless. He thought of his responsibility, not just as Ring-bearer but as their friend.

As Tolkien writes: "There is a seed of courage hidden—often deeply, it is true—in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow."

Unwilling to abandon his companions, Frodo grabbed a nearby dagger. With all his remaining strength, he struck at the crawling hand and severed it at the wrist. The hand fell lifeless.

Then he did something equally crucial. He remembered the song Tom Bombadil had taught them—a song to call for help. And in the darkness of that tomb, Frodo sang.

It was a song about gold, sun, wind, and stone—simple words, but filled with power. And far away in the Old Forest, Tom heard.

SECTION: The Eldest and the Wights—Tom's Bounded Power

Tom Bombadil came singing. His voice rolled across the Barrow-downs like summer thunder, bright and irresistible. The wall of the barrow collapsed at his command. Sunlight streamed in. And the Barrow-wight fled with a terrible shriek, unable to withstand Tom's presence.

[IMAGE_CUE: Tom Bombadil standing in the opened barrow, sunlight streaming in behind him, his arms raised in song, the four hobbits beginning to stir awake on their slabs, the wight's shadow fleeing into darkness]

Tom gathered the hobbits, pulled them to their feet, and brought them out into the light and air. Then he did something remarkable. He spread all the treasures from the barrow—the gold, the jewels, the weapons, the crowns—out on the grass. And in doing so, he broke the barrow's spell. The wight could never return to that particular tomb.

Tom selected a blue-jeweled brooch for his wife Goldberry, remembering the woman who had once worn it long ago. Then he chose four daggers—long, leaf-shaped, keen, of marvelous workmanship—and gave one to each hobbit to use as a short sword.

These weapons would prove more significant than anyone present could have imagined.

But Tom Bombadil's rescue raises profound questions. He clearly possessed absolute authority over the Barrow-wights. His song alone dispelled them. He could break their spells and rob them of their power. Goldberry called him "Master of wood, water and hill."

Yet Tom had allowed the wights to haunt the Barrow-downs for over fourteen hundred years. He never cleansed the tombs. He never drove out the evil spirits permanently. He intervened only when called, only when someone entered his domain and asked for help.

Why?

[IMAGE_CUE: Tom Bombadil standing on a hilltop at sunset, his domain visible around him—the Old Forest and Barrow-downs, vast but bounded, his expression enigmatic and timeless]

The answer lies in Tom's nature. He is, in Tolkien's words, an intentional enigma. But what we can observe is this: Tom has power within defined boundaries, and he does not seek to extend that power beyond them. At the Council of Elrond, Gandalf explains that the Ring could not be entrusted to Tom because "he would not come" if called beyond his little land. Tom is, as one scholar described him, "benevolently neutral"—not actively joining the war against Sauron, but helping those who oppose darkness when they enter his realm and need aid.

Tom is old. Unimaginably old. He told the hobbits: "Tom was here before the river and the trees; Tom remembers the first raindrop and the first acorn. He made paths before the Big People and saw the little People arriving. He was here before the Kings and the graves and the Barrow-wights."

Before the wights. Before the graves. Before the kingdoms of Men.

His Sindarin name is Iarwain Ben-adar—"Oldest and Fatherless." He predates the conflicts of the Third Age, perhaps even the coming of Elves and Men to Middle-earth. His existence transcends the wars of Morgoth and Sauron.

And because of this, Tom doesn't intervene to reshape the world according to his will. He is, he exists, but he does not conquer or impose. He helps when called. He rescues those who ask. But he will not take up the burden of fighting evil beyond his boundaries.

There's wisdom in that restraint—a kind of power that manifests through presence and aid rather than domination. But it also means that the Barrow-wights remained until someone dealt with them, or until their own evil consumed itself.

Tom gave the hobbits weapons. He broke one barrow's curse. And then he sent them on their way, back to their Quest, carrying daggers forged long ago for a war they knew nothing about.

SECTION: The Blade That Waited Sixteen Centuries

The four daggers Tom gave to the hobbits were not ordinary weapons. They were Daggers of Westernesse—blades forged by the smiths of Arthedain in the middle years of the Third Age, around the time of Angmar's first wars against the divided kingdoms. And they had been crafted with a very specific purpose.

As Tolkien tells us in The Return of the King: "the sword of the Barrow-downs, work of Westernesse... glad would he have been to know its fate who wrought it slowly long ago in the North-kingdom when the Dúnedain were young, and chief among their foes was the dread realm of Angmar and its sorcerer king."

[IMAGE_CUE: A Dúnedain weaponsmith in a forge circa Third Age 1409, carefully crafting one of the enchanted blades, inscribing serpent-forms in red and gold into the steel, his face showing intense concentration, magical light gleaming in the metal]

These were enchanted weapons, forged specifically to fight the Witch-king and his forces. They were "damasked with serpent-forms in red and gold," wrought of strange metal, "light and strong, and set with many fiery stones." Their black sheaths bore the craftsmanship of Númenórean knowledge—metallurgy and magic that was already rare by the mid-Third Age.

When Cardolan fell in 1409 and the last prince died in battle, he was buried with honor in the Barrow-downs. And these blades—perhaps given to his most trusted warriors, or kept as treasures of the realm—were buried with him. There they lay in darkness for over sixteen hundred years.

Sixteen centuries. Through the fall of Arthedain in 1974. Through the formation of the Rangers of the North. Through the long, slow fading of Arnor's memory into legend. The blades waited.

In March of the year 3019, the hobbits reached Minas Tirith and the War of the Ring reached its crisis. The Witch-king led the assault on Gondor's capital, broke the gates with spell and battering ram, and rode into the city on his black steed. He was confronted by Gandalf, but before they could clash, horns sounded—the Rohirrim had arrived.

On the Pelennor Fields, the battle raged. King Théoden of Rohan fell, struck down by the Witch-king. His niece Éowyn, who had ridden to war in disguise, stood over her uncle's body to defend it. The Witch-king mocked her. He was invincible, untouchable, protected by prophecy: "No man can slay me."

[IMAGE_CUE: The Battle of Pelennor Fields, the Witch-king on his fell beast looming over Éowyn, Merry crouched behind with his Barrow-blade drawn, moment before the strike, epic battle painting style]

But Merry was there. Little Meriadoc Brandybuck of the Shire, carrying the dagger Tom Bombadil had given him in the Barrow-downs. And as the Witch-king focused on Éowyn, Merry stabbed upward from behind.

The Barrow-blade pierced the Witch-king's leg behind the knee, shearing through black mail and into the sinew beneath.

And something broke.

The spell that bound the Witch-king's undead form to his will—the necromancy that held his unseen body together—shattered. The enchantment forged specifically to harm him, sixteen centuries prior, did exactly what it was designed to do.

In that moment of vulnerability, Éowyn drove her sword into the Witch-king's unseen head, and he fell. The Lord of the Nazgûl, who had destroyed kingdoms and commanded armies for millennia, was destroyed by a woman of Rohan and a hobbit from the Shire, wielding a blade from a fallen realm.

[IMAGE_CUE: Merry's Barrow-blade piercing the Witch-king's form, magical energy breaking like shattered glass, Éowyn striking the killing blow simultaneously, the moment of the Witch-king's destruction in dramatic detail]

The weapon burned away after touching the Nazgûl's flesh—the fate of any blade that struck him. But it had accomplished its purpose.

As Tolkien writes: "No other blade, not though mightier hands had wielded it, would have dealt that foe a wound so bitter, cleaving the undead flesh, breaking the spell that knit his unseen sinews to his will."

Think about the providence of this moment. Frodo and his companions being captured by the Barrow-wight seemed like disaster. It nearly ended the Quest before it began. But that capture led to their rescue by Tom Bombadil, which led to them receiving the very weapons that could harm the Witch-king, which led to Merry being in the right place at the right time with the right blade to break the creature who had sent the wights to the Barrow-downs in the first place.

The Witch-king's strategic necromancy—his desecration of Cardolan's graves—became the mechanism of his own destruction. The weapons buried in the tombs he haunted were the instruments that unmade him. The kingdom he destroyed forged the blade that ended him.

This is eucatastrophe—Tolkien's concept of the "good catastrophe," where apparent disaster reveals itself as necessary for ultimate victory. What seemed like an evil triumph—the haunting of the Barrow-downs for fourteen hundred years—preserved the very weapons needed to defeat evil's greatest servant.

The weaponsmith who forged that blade around the year 1409, who worked the serpent-forms in red and gold, who enchanted the steel with power to harm the Witch-king—he could not have known. He made the weapon for a war he was fighting. He saw Cardolan falling. Perhaps he died in that war, or lived to see the Great Plague take the last of his people.

But Tolkien assures us: he would have been glad to know his blade's fate. Glad to know that sixteen centuries later, in a battle he could never have imagined, his craftsmanship would prove essential. Glad to know that Angmar's sorcerer king, who had haunted the very tomb where the blade rested, would fall to that blade's edge.

The Barrow-wights walked for fourteen hundred years. They possessed corpses and claimed victims. They served the Witch-king's strategy perfectly. But in the end, they guarded the weapons that would destroy their master.

And that, perhaps, is the deepest irony of Tyrn Gorthad—the place whose very name means "mounds of the spirits of the dead." What should not have walked there, did. But in walking, they preserved what would end their evil.